![]() If you connect one of the West Coast cities to one of the East Coast cities with a path of your trains, you immediately claim a Coast-to-Coast ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). Each player starts with four colored train cards in hand and two tickets each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket. In more detail, the game board shows a map of the United States with certain cities being connect by colored paths. In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In this game, your goal is to figure out the best routes to travel across America by train. At that point, each player takes 1 more turn, and the player with the longest continuous route is awarded 10 points.Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. Play continues until one player finishes their turn with less than 3 train pieces left. Additional points come to those who fulfill Destination Tickets goal cards that. The longer the routes, the more points they earn. Players collect cards of various types of train cars they then use to claim railway routes in North America. Any destination card that isn't completed at the end of the game is subtracted from that player's total score. With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. They must keep at least 1 of those destination cards. The third possible action a player can take on their turn is drawing 3 new destination cards. If a player completes a long route between the two cities listed on one of their destination cards, they get the number of points listed on that card at the end of the game. When a player scores points, they move their token that number of spaces around the rim of the board. You can see the points for each route length at the legend at the top of the board. ![]() The points a route is worth depends on how long it is. Some routes can only be claimed once (they'll only have a single line of tracks) while others can be claimed once by one player and again by a second player (they'll have two lines of tracks). Grey routes on the board can be claimed using any color set. ![]() To claim a route, a player can discard the necessary number of train cards in the color that corresponds with the route on the board and then place their train pieces on that route. The second possible action a player can take is claiming a route. Players use the train cards in their hand to complete routes on the board. The multicolored locomotive cards can be used on any route on the board. The colors correspond to the routes on the board. There are 8 different types of train cards, each a different color. When a player takes a face-up card, it should be replaced with a new card from the draw pile. Ticket to Ride First Journey Board Game 29. When drawing 2 train cards, the player chooses any of the face-up cards or draws randomly from the draw pile. ![]() On a player's turn, they may take 1 of 3 actions. The player with the most travel experience starts the game, and play moves clockwise. Then, shuffle the destination cards and deal out 3 to each player. The more you have in your own network, the faster you can get from point A to B when they are connected on the board. These cards are considered part of the draw pile. Players collect cards of different types of train cars that enable them to claim railway routes and add those routes to their personal network. Set the remaining train cards next to the board and flip over the top 5 cards. Shuffle the train cards and deal out 4 to each player face-down. Each player's token starts on the "1" at the rim of the board. To set up the game, first have each player choose which color they'd like to play as and collect the 45 railroad pieces in that color. Collect cards of different colours, use them to claim railway routes with your. Ticket to Ride is a fun board game for 2-5 players where players try to score the most points by building a railroad empire. Take your first steps in Tocket to Ride with Ticket to Ride: First Journey.
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